Главная 7 Child development 7 Consider effortlessly: board games for learning counting and simple math actions

# Consider effortlessly: board games for learning counting and simple math actions

Manufacturer: Zoch
Age: from 6 years
Number of players: 2-8
Play time: 15 – 20 minutes
Develops: attention, addition and subtraction skills, tactical skills.

In the board game “10 pigs”, the winner is the one who knows how best to count up to 10 and is able to collect the largest number of cards. The rules of the game are simple: by shuffling the deck and receiving three cards with cute images of pigs in the images of fairy tale characters on their hands, players in turn open them.

The first player puts his card, pronouncing the number on it out loud and immediately picking up another from the deck. Then the second one does the same.

And so – one by one. If the sum of all the numbers on all the cards on the table is 10, the owner of the last digit, loudly shouting: “10 pigs!”, Takes all the cards for himself.

If the sum of the numbers is more than ten, the next player takes the cards. The game “jokers” also participate in the game: a mermaid pig, which allows both to add five numbers and subtract them, and a frog pig that can reset the entire amount on the table. For more experienced players, it is possible to play with the equality position.

The game comes to an end when you can’t play a single card anymore, but the lucky one who scored them the most wins.

If the kid has already learned to count to 10 – this is a game for him. Funny pigs (as well as more experienced players at the table) will teach him to count further, and also help to add and subtract numbers. Instead of solving boring examples in a boring notebook or counting cubes or apples, you can play cards.

And win! The game will help develop tactical skills. First, among the cards on the hand, you can always choose the most suitable mumps, and secondly, try to use all the special features of the pigs in time.

The main thing is that adults involved in this educational game together with beginners should not be in too much of a hurry at first.

Manufacturer: Amigo Spiel
Age: from 5 years
Number of players: 2-6
Play time: 15 – 20 minutes
Develops: attention, reaction, oral counting skills.

In addition to the usual cards, this game “participates” and the bell. This is what gives this development game a special excitement. The game is noisy and very fun.

So, there are cards, they depict fruit. Each has one type of fruit in the amount from 1 to 5. Cards are distributed equally between the participants, and a bell is placed in the center of the table.

For intrigue it is very important that all players open their cards at the same time. And, as soon as on the open cards of all the players there are exactly 5 fruits of the same type in total, or someone has one card with five fruits, you have to clap on a call and take all the open cards yourself.

But just ring the bell a little. We must not forget to cry out loudly and triumphantly: “Halley Galley!”

Of course, there are such inattentive (or naughty) players who do not ring the bell according to the rules. In this case, the player who mistakenly slammed on the call, as a penalty, gives one of his cards to each contestant.

Those left without cards are eliminated, the winner of the entire deck wins.

What do kids like most about this game? Ring the bell of course! However, it still needs to be earned by working hard.

The child will have to concentrate and, at the same time, closely monitor their cards, tracking the actions of all opponents. But think long here will not work. You need to think quickly, because the game is energetic, and at any moment you can get ahead.

Although manufacturers recommend playing the game from the age of 5, the experience of many families shows that younger children also do not experience any special difficulties in learning it. Especially when it comes to the bell.

Manufacturer: Zoch
Age: from 7 years
Number of players: 2-5
Play time: 15 – 20 minutes
Develops: oral account, memory, attention, reaction.

Players in this game will become gardeners who harvest a rich (or not so) crop of apples and pears in their own garden. A pear, apple or kindergarten is 80 cards with funny illustrations (20 harvest cards and 60 fruit cards). Harvest cards are the same apples, pears and worms, but in cans, boxes and baskets.

And there are wooden tokens with numbers 1, 2 and 3 – depending on which player the player picks up, the order of making assumptions about the composition of his crop depends. Fruits are ripe, urgently needs to be collected, until everyone has eaten the worms!

Therefore, we must play fast.

Cards with fruits are distributed to all players equally, and in turn are laid out in the center of the table one on another, and the players consider in the mind separately apples, pears and worms. When the harvest card appears, it is necessary, as quickly and accurately as possible, to state the amount calculated. The winner is the fastest.

The second version of the game is that players need to “pick fruit” in turn, that is, to open cards and track when exactly 11 fruits of the same type will be open. The first to notice gets a card.

If wrong – returns. The winner is the one who collected the greatest harvest.

All game elements of the game are made very high quality – they are pleasant to hold in their hands, and cute apples, pears and caterpillars on the cards seem to laugh and wink at small and large participants. And it can distract an inexperienced player. Moreover, in the course of the game you have to constantly consider in your mind that it is not too easy for younger students.

Nimble Gardener is at the same time a card game for memory, reaction speed and attentiveness. Here you need to think and think very quickly and accurately.

Manufacturer: Magellan
Age: from 8 years
Number of players: 2-4
Play time: 2 – 5 minutes
Develops: reaction, oral account, attention.

The difference between these cards and the usual ones is that they show two different numbers at once: one large in the center, the other in the lower left and upper right corners – small. The numbers on the cards range from 1 to 10.

The game starts with a single card in the center of the table. For example, with the one on which the big five and two are depicted.

Here is a deuce according to the chosen rule of the game, you need to either add to the seven, or subtract from the seven. And another card, where the sum of these numbers (large digit) is indicated, is put on top.

It turns out – either nine, or five. If there is a necessary card, it is discarded immediately. The one who first gets rid of all his cards wins and does not forget to shout at the same time: “Seven on nine!”

Is the child already well able to count, subtract and add? With this game, his skills will increase even more. She teaches children arithmetic, improving her reaction and attentiveness at the same time, and will help adults relax and relieve stress after a busy day at work.

To get maximum pleasure, we recommend playing a large, multi-age company. If there are card games that are slow and fast games, then this one is just mad. Yes, and yelling to the winner, after the experienced excitement is always nice!

The undoubted advantage of the game is its compactness, which allows not to part with “7 to 9” on any journey.

Manufacturer: Magellan
Age: from 7 years
Number of players: 2-5
Play time: 10 – 20 minutes
Develops: reaction, attention, skills of the account.

“Two! One!

Oh, I’m confused! Three! Ratuki! ”And the rustle of cards, and chuckles, and groans, and all this at a fast pace.

Here it is, the game “Ratuki”, in which both adults and children play with the same interest. The goal of the game is to score 100 points, bypassing their rivals in this, using cards in which numbers from 1 to 5 are presented in the form of symbols or drawings. The game is divided into separate rounds in which players will use their deck cards.

The round is as follows. Any player can start a pile by putting a “one” on his hand on the table (thus, there can be as many stacks at the same time as there are players).

It can be covered with a “two”. In the future, all follow the same rule: you can lay out a card, the number of which is one above or below the number of the top card of the draw pile. Having laid out the “five”, the player sends the entire pile of the lottery to his retreat.

There is no concept of passing a move in the game – everyone acts at the same time, according to the principle “who succeeded.” And who managed before everyone, says: “Ratuki!”

The game not only improves the skills of the account, but also teaches to be extremely attentive. Here, everyone plays while throwing cards.

And it is necessary, before I managed to calculate and shouted my figure first, to figure out which figure is actually confusing images. After all, the numbers on the playing cards are depicted in the form of Roman and Arabic numerals, and are indicated by text, and even in the form of fingers.

Easy and confused in the turmoil of general excitement!

Manufacturer: Logis
Age: from 3 years
Number of players: 1 4
Play time: 15 – 20 minutes
Develops: oral score, fine motor skills.

This is such a good game that there are not even losers. For each player, “bear” stretches strawberry path from the cards.

Turning the extreme card over to his turn, he takes as many beads and berries from the bast-basket as indicated on the card and strings them on a string. The last two cards in each path show how many beads and berries the player must give and where: to grandma’s pie or to grandfather.

The one who has the least amount of beads left on the string is the kindest bear cub, he must be praised. Finally, the players together consider which pie had the most strawberries in – the grandmother or the grandfather.

Any game has its purpose. And, if for many card games the main goal of a player, for example, is the first to remain without cards or, conversely, to collect them the most, then for kids they need another incentive.

In this game, he is very suitable and performs even an educational function. Is it not noble not just to win, but to become the kindest bear cub?

And for this, it is not easy to play well, but to work hard.

Manufacturer: Gang clever
Age: from 5 years
Number of players: 2-8
Play time: 10 – 15 minutes
Develops: oral account, attention, observation, visual memory

Fun and very dynamic educational game that instantly fascinates both children and adults. So, given: two decks, one with animals, the other with tasks. Shuffling the deck, all the cards from the animal deck are dealt to the players.

Participants, without looking, put them in front of them in a pile, face down. A card with a condition is laid out from the deck to the center of the table, and players in turn open cards with a random number of animals of one of the species. (It is important that each player laid out the cards so that they could see them last – that is, take them far from the edge of the card).

If the condition is met, you must first cover the card with the condition with your hand, shouting: “Turbo!” Covering the card with the first task, the player takes all the open cards of other players, and folds them down his deck. Every time someone wins a round and takes open cards, the next card with the task is laid out, and the task that has been played goes into a bat.

If a player has run out of cards, he is eliminated from the game.

The game does not just teach to count well, it forms a mathematical representation. First, the child learns to quickly recalculate, and then, constantly and every second comparing and comparing the number of objects with numbers, instantly “photograph” the right thing. The kid gradually, thus, moves from the ability to call numbers in order to the ability to freely operate with numbers.

Moreover, it is useful, both for a preschooler, and for a student who is already quite well acquainted with the numbers. Such concepts as “equal”, “more” and “less” in practice of the game “Turboschet” will become much clearer. And the ever-increasing levels of complexity will allow, with unquenchable interest, to play the game for a long time and for different players.

An additional advantage of the game is illustrated rules that children can figure out on their own. There are even variants of the rules, allowing to use the game for classes in mathematics with kids from 4 years old.

Manufacturer: Gang clever
Age: from 6 years
Number of players: 2-8
Play time: 10 – 15 minutes

Develops: oral account, attention, observation, visual memory

Here the cards are not square, but round. And, you see, this form is closer to the outlines of fruit.

The goal of the game is to be the first to find the fruit ten on two cards. To get a fruit dozen, you need to find on two cards fruit, which in total will be exactly ten. Easy?

But at the same time, the fruit must necessarily coincide either by type (two apples, three strawberries, etc.), or by color. It turns out fascinating competition in mathematical vigilance and arithmetic speed.

Players selecting options, you need to perform dozens of actions with numbers in a short time! The finder takes the cards himself. The remaining cards are shuffled and dealt again.

The game always takes place at a high pace, “in the same breath,” which always causes a storm of emotions.

Since this is a long-playing game, i.e., it becomes more complicated, and even in different versions, it does not bother to play it. The child starts with a small one, and then he, of course, wants complications.

And they will be added, as well as the knowledge of the child in mathematics will be added. To become a winner, you need to learn to think quickly. And playing “Frukto 10” you can learn to count with passion, unlike the traditional learning by heart of the composition of numbers, the “table of addition” and solving the columns of boring, same-type examples.

The game not only automates the oral account, but also remarkably trains concentration, the ability to quickly select solutions – therefore, it is recommended not only by teachers, but also by school psychologists.

Photographs provided by Mosigra and Game Expert

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